Definition, Meaning & Synonyms | English word DEATHMATCH


DEATHMATCH

Definitions of DEATHMATCH

  1. (video games) A competitive mode found in first-person shooter games in which competitors attempt to assassinate one another.
  2. (video games, transitive) To compete against in a deathmatch.
  3. (video games, intransitive) To take part in deathmatch gaming.

1

Number of letters

10

Is palindrome

No

19
AT
ATC
ATH
CH
DE
DEA
EA
EAT
HM
HMA
MA
MAT

5

5

619
AA
AAC
AAD
AAE
AAH

Examples of Using DEATHMATCH in a Sentence

  • Competing under the alias KillCreek, she was one of the first notable female esports players, gaining recognition for beating Quake designer John Romero in a Quake deathmatch in 1997.
  • Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters as many times as possible.
  • The game features a campaign mode where the player must complete a series of levels to progress through the story, as well as a range of multiplayer options, including a co-operative mode and traditional deathmatch settings with computer-controlled bots.
  • Battlespire focused on dungeon romping and offered multiplayer gaming in the form of a player versus player deathmatch mode, the only series title to do so prior to the release of The Elder Scrolls Online in 2014.
  • Multiplayer modes are Deathmatch, Team Deathmatch, Tourney, Capture the Flag, Arena CTF and DeadZone.
  • Deathmatch or DM, is a game type, in which the point is to either reach a certain number of frags (or kills) or to the highest number of frags at the time limit for the match.
  • The Transfusion project aimed to re-create Blood in the DarkPlaces engine, but as of 2007, this project was far from complete, though it has playable deathmatch multiplayer; a similar project is BloodCM which recreates all of the Monolith made single player levels for Blood on top of EDuke32, as well as ZBlood which ports some Blood assets and levels onto ZDoom.
  • Deathmatch, Bagman, Arena (all available with either individual or team play), Capture the Flag, and "Regime" (an unlockable mode equivalent to Bagman) can be played across a selection of around 40 levels, each with destructible walls.
  • On August 17, Gladiator participated in the Barbed Wire Deathmatch Tournament, in which he defeated Horace Boulder in the quarter-final and lost to Sambo Asako in the semi-final.
  • Celebrity Deathmatch is an adult stop-motion claymated series created by Eric Fogel and produced by John Worth Lynn Jr.
  • On September 19, TNT teamed with Pogo to defeat Saito and The Iceman in a Caribbean Hurricane Cage Deathmatch.
  • The game features three standard game modes along with modes exclusive to each system: Team Deathmatch, Deathmatch, Capture the Flag, Sabotage (on Xbox and PC), The Hunt (on PC, PS2 and GameCube), and Power-Up (on PC and PS2).
  • Jump 'n Bump has no plot, other than that it involves up to four rabbits in multiplayer deathmatch: Dott, Jiffy, Fizz, and Mijji, trying to hop onto each other's heads to squish each other and score a point, while sending gibs flying everywhere.
  • Players can choose to rob a location and return the stash to their home turf, raid a criminal hangout, or engage in an all-out deathmatch.
  • The first one was held between Megumi Kudo and Combat Toyoda as a deathmatch where the ring ropes were replaced with electrified barbed-wire with explosives.
  • Dan "vise" Larsen from Quake Team Deathmatch clan "clan Kapitol" popularized ESDF versus "WASD", explaining that the player gains three additional keys to bind the Quake game's controls to.
  • Epic's Unreal Tournament series had shifted almost entirely towards deathmatch modes, and significant FPS releases such as Doom 3, Quake 4, and both Half-Life titles shipped without cooperative gameplay modes.
  • MTV Animation gained substantial popularity in the 1990s, with many of their largest successes including the original broadcasts of Liquid Television (1991–1995), Beavis and Butt-Head (1993–1997), Daria (1997–2002), and Celebrity Deathmatch (1998–2007).
  • On August 17, Onita defeated Jimmy Backlund, Ricky Fuji and Sambo Asako to win the Barbed Wire Deathmatch Tournament.
  • The game has four main modes of Player vs Player (PvP) content; The Fusang Projects, a perpetual PvP zone based on capturing and holding "Facilities" against the other two factions, El Dorado, a timed "capture the flag" style match with four "relics" that must be controlled to gain points for the team, Stonehenge, a timed "king of the hill" style three faction match with 5 players per team, and Shambala, a two team faction independent "team deathmatch" type of match.
  • One particularly infamous match Necro had was a 200 Light Tubes deathmatch against Mad Man Pondo - a match they had seen done recently in Japan that turned out to be one of the bloodiest, goriest and most violently gruesome matches in wrestling history at IWA-MS: No Blood, No Guts, No Glory.
  • Metal Warriors was positively received upon release, earning praise for its level designs, graphics, two-player deathmatch mode, diverse selection of playable mechs and ability to leave one's mech suit.
  • It was sold with the "Jammin' in Jamaica" dolls and was directed by Eric Fogel, the creator of Celebrity Deathmatch.
  • All different Hardcore and deathmatch wrestling weapons such as thumbtack turnbuckles, barbed wire bats, staple guns, light tubes, barbed wire, baseball bats, thumbtacks, panes of glass, and all others littered around it for wrestlers to use.
  • DDT is in many ways a parody of American pro wrestling, particularly WWE, using over-the-top gimmicks (most notably Danshoku Dino) as well as unique match types including hardcore matches in a campsite (which featured use of bottle rockets as weapons), an "Office Deathmatch" (where the ring was set up to resemble a section of an office building, complete with cubicle walls and computers), and a "Silence Match" (where wrestlers were forbidden to make loud noises, resulting in slow-motion chops and punches and featuring the commentary team speaking in a faux-whisper).



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