Definition, Meaning & Anagrams | English word SEGA


SEGA

Definitions of SEGA

  1. Any of various video game consoles manufactured by this company.
  2. (video games, trademark) A Japanese video game developer and publisher and manufacturer of arcade games and formerly of video game consoles.
  3. (music) A genre of popular music mainly associated with Mauritius.
  4. (computer graphics) Initialism of Super Extended Graphics Array

4

Number of letters

4

Is palindrome

No

5
EG
EGA
GA
SE
SEG

13

1

44

37
AE
AES
AG
AGE
AGS
AS
ASE
ASG
EA
EAS
EG
EGA
EGS
ES

Examples of Using SEGA in a Sentence

  • Part of the fifth generation of video game consoles, it competed with the 16-bit Sega Genesis, the Super NES and the 32-bit 3DO Interactive Multiplayer that launched the same year.
  • As a fifth-generation console, the Nintendo 64 primarily competed with Sony's PlayStation and the Sega Saturn.
  • As a fifth-generation console, the PlayStation primarily competed with the Nintendo 64 and the Sega Saturn.
  • The first game in the Quake series, it was originally released for MS-DOS, Microsoft Windows, and Linux in 1996, followed by Mac OS and Sega Saturn in 1997 and Nintendo 64 in 1998.
  • is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No.
  • Sega positioned the Game Gear, which had a full-color backlit screen with a landscape format, as a technologically superior handheld to the Game Boy.
  • Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn.
  • The Sega CD plays CD-based games and adds hardware functionality such as a faster CPU and a custom graphics chip for enhanced sprite scaling and rotation.
  • Planned as an add-on peripheral for the Sega Genesis and only publicly showcased at a number of trade shows and expositions, its release was postponed and later cancelled outright after Sega ran into development issues.
  • He is the star of the Sonic the Hedgehog franchise and the mascot of the Japanese video game company Sega.
  • In Japan, the system was launched as a competitor to the Famicom, but the delayed United States release meant that it ended up competing with the Sega Genesis and later the Super NES.
  • is a fighting game created for the Sega Model 1 arcade platform by AM2, a development group within Sega, headed by Yu Suzuki.
  • A Sega Mega Drive/Genesis version of Commandos: Behind Enemy Lines, with the first 5 missions, was also made by Russian homebrew programmers, but lacked sound and certain other features of the PC version.
  • The phrase first appeared on the European release of the 1991 Sega Mega Drive / Genesis port of the 1989 Japanese arcade game.
  • It was originally released in Japanese arcades in 1998 and subsequently ported to the Sega Saturn later that year.
  • He soon began working in the video game industry on projects like 1993's Jurassic Park and The Ren & Stimpy Show: Stimpy's Invention for the Sega Genesis and The Jungle Book for the SNES and Sega Genesis.
  • He formerly worked for Sega as a producer in their Sega AM3 'arcade machines' team, developing games like Sega Rally Championship and Sega Touring Car Championship, before moving on to become the head of Sega's United Game Artists division, the team responsible for Rez and Space Channel 5.
  • Rez is a musical rail shooter game developed by United Game Artists and published by Sega for the Dreamcast and PlayStation 2.
  • It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 with graphical capabilities improved over its predecessors.
  • The strategy campaign consists of several selectable scenarios, with nine missions on home computers, and fifteen on the Sega Genesis.
  • Initial attempts to expand the McDonaldland universe by marketing agency Needham, Harper & Steers were seemingly retconned due to legal issues, but ongoing aspects were expanded in McDonald's projects in collaboration with Data East, Virgin Interactive, Treasure, SEGA, and Klasky Csupo.
  • All licensed games for the Dreamcast were released on the GD-ROM format, a proprietary CD-based optical disc format jointly developed by Sega and Yamaha Corporation that was capable of storing up to 1 GB of data.
  • The Nomad is a portable variation of the Sega Genesis home video game console (known as the Mega Drive outside North America).
  • Several competing and incompatible memory card formats were developed by several vendors, such as for example the Bee Card, Astron SoftCards, Sega Cards, NEC UltraLite memory cards, and the Mitsubishi Melcard which came in variants using 60 and 50 connector pins.
  • Even though most of the staff made games for the Super NES at Konami, they wanted to develop Gunstar Heroes for the Sega Genesis because the system's Motorola 68000 microprocessor was necessary for the visuals and gameplay they were striving for.



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