Definición, Significado, Sinónimos & Anagramas | Palabra Inglés PUZZLE


PUZZLE

Definiciones de PUZZLE

  1. Acertijo.
  2. Rompecabezas.
  3. Enigma.
  4. Adivinanza.
  5. Enredo.
  6. Dejar perplejo.
  7. Confundir.
  8. No entender.

18

1

Número de letras

6

Es palíndromo

No

4
LE
PU
UZ

39

7

60

54
EL
ELU
EP
EPL
EU
EZ
LE
LEP
LEU
LEZ
LP
LPE

Ejemplos de uso de PUZZLE en una oración

  • internationally known as Bust-A-Move, is a 1994 tile-matching puzzle arcade game developed and published by Taito.
  • The eight queens puzzle is the problem of placing eight chess queens on an 8×8 chessboard so that no two queens threaten each other; thus, a solution requires that no two queens share the same row, column, or diagonal.
  • The main rival of the foundationalist theory of justification is the coherence theory of justification, whereby a body of knowledge, not requiring a secure foundation, can be established by the interlocking strength of its components, like a puzzle solved without prior certainty that each small region was solved correctly.
  • The -gry puzzle is a popular word puzzle that asks for the third English word that ends with the letters -gry other than angry and hungry.
  • Flynn described his father as a "keen reader" who took pride in completing the New York Times crossword puzzle in pen rather than pencil.
  • Programmers may deliberately obfuscate code to conceal its purpose (security through obscurity) or its logic or implicit values embedded in it, primarily, in order to prevent tampering, deter reverse engineering, or even to create a puzzle or recreational challenge for someone reading the source code.
  • Samuel Loyd (January 30, 1841 – April 10, 1911) was an American chess player, chess composer, puzzle author, and recreational mathematician.
  • Many puzzle games involve a real-time element and require quick thinking, such as Tetris (1985) and Lemmings (1991).
  • Zoop is a puzzle video game originally developed by Hookstone and published by Viacom New Media in 1995 for the Genesis, Super Nintendo Entertainment System, MS-DOS, Macintosh, PlayStation, Game Gear, and Game Boy, then in 1996 for the Saturn and Jaguar.
  • The Soma cube is a solid dissection puzzle invented by Danish polymath Piet Hein in 1933 during a lecture on quantum mechanics conducted by Werner Heisenberg.
  • The first evidence of the game can be traced back to the court of Louis XIV, and the specific date of 1697, with an engraving made ten years later by Claude Auguste Berey of Anne de Rohan-Chabot, Princess of Soubise, with the puzzle by her side.
  • It is a falling block puzzle game, in which the player's objective is to destroy the viruses populating the on-screen playing field by using colored vitamin capsules that are automatically tossed into the field by Dr.
  • is a puzzle video game developed by Eighting and published by Nintendo for the Game Boy Advance (GBA).
  • is a puzzle video game in which the player pushes boxes around in a warehouse, trying to get them to storage locations.
  • The objective is to replicate a pattern (given only an outline) generally found in a puzzle book using all seven pieces without overlap.
  • The Tower of Hanoi (also called The problem of Benares Temple or Tower of Brahma or Lucas' Tower and sometimes pluralized as Towers, or simply pyramid puzzle) is a mathematical game or puzzle consisting of three rods and a number of disks of various diameters, which can slide onto any rod.
  • The classical mathematical puzzle known as the three utilities problem or sometimes water, gas and electricity asks for non-crossing connections to be drawn between three houses and three utility companies in the plane.
  • While a chess puzzle is any puzzle involving aspects of chess, a chess problem is an arranged position with a specific task to be fulfilled, such as White mates in n moves.
  • Tile-matching video games are a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion.
  • A crossword (or crossword puzzle) is a word game consisting of a grid of black and white squares, into which solvers enter words or phrases ("entries") crossing each other horizontally ("across") and vertically ("down") according to a set of clues.



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