Sinónimos & Información sobre | Palabra Inglés SHOGI
SHOGI
Número de letras
5
Es palíndromo
No
Ejemplos de uso de SHOGI en una oración
- Xiangqi is in the same family of games as shogi, janggi, Western chess, chaturanga, and Indian chess.
- They are often called game clocks, as their use has since spread to tournament Scrabble, shogi, Go, and nearly every competitive two-player board game, as well as other types of games.
- For turn-based games such as chess, shogi or go, time controls are typically enforced by means of a game clock, which counts time spent on each player's turn separately.
- This means the GUI is able to display a wide range of variants such as xiangqi (Chinese chess), shogi (Japanese chess), makruk (Thai chess), Crazyhouse, Capablanca Chess and many other Western variants on boards of various sizes.
- Chinese chess primarily refers to xiangqi, a two-player Chinese game in a family of strategic board games of which Western chess, Indian chaturanga, Japanese shogi, and the more similar Korean janggi are also members.
- For example, giving perpetual check is not allowed in shogi and xiangqi, where doing so leads to an automatic loss for the giver.
- While there is some uncertainty, the prevailing view among chess historians is that chaturanga is the common ancestor of the board games chess, xiangqi (Chinese), janggi (Korean), shogi (Japanese), sittuyin (Burmese), makruk (Thai), ouk chatrang (Cambodian) and modern Indian chess.
- The rules for dropping pieces are identical to those in standard shogi: all dropped pieces must start unpromoted (even if they have been captured as promoted pieces and/or are dropped into the farthest rank); a pawn may not be dropped onto the farthest rank, or onto a square that results in an immediate checkmate; the two pawns may not lie in the same file when they belong to the same player.
- The setup is unknown, but can reasonably be assumed to have been the same as in modern shogi (minus the rook and bishop, and minus a gold general in the 8×8 case), but possibly the pawns started on the second rank rather than the third.
- Sansa was also a strong shogi player, but in the Tokugawa period, go was organised into four "houses" (or "academies"), and shogi into three, which would compete in oshirogo "Castle Go" (and "Castle shogi") tournaments for the title Meijin.
- Examples of jōsekis in shogi include the Saginomiya joseki, the Kimura joseki, and the Yamada joseki.
- It is the scene of low-cost restaurants, cheap clothing stores, cinemas, shogi and mahjong clubs, and pachinko parlours.
- Its drop rule is reminiscent of shogi and the games are often compared, though there is no known evidence suggesting that shogi provided direct inspiration for the gameplay of bughouse or crazyhouse.
- Many large variants (including chu shogi, dai shogi and maka dai dai shogi, as well as sho shogi which is a direct predecessor of standard shogi) have a piece known as the drunk elephant, which is promoted to a prince.
- Alternatively, under the rules of the Japanese Chu Shogi Association, it suffices to capture all the opponent's other pieces, leaving a bare king or a bare prince, whereupon the player wins and the game ends early, provided that one's own king is not immediately bared or captured on the next move.
- In maka dai dai shogi with its demotions, The Chess Variant Pages suggest that promotion is only compulsory when capturing a promoted piece, which seems more reasonable because otherwise the most powerful pieces would quickly disappear.
- This game accentuates shogi’s intrinsically forward range of direction by giving most of the pieces the ability to move any number of free squares orthogonally forward like a shogi lance.
- Traditional shogi pawns (fu) can be used as men; unpromoted pawns (歩) for Black (先手 sente), promoted pawns (と) for White (後手 gote).
- Like the famous Scholar's mate in western chess, shogi has a well-known early mate sequence related to the joseki for Cheerful Central Rook vs Static Rook games.
- The imbalance created by this method of handicapping is not as strong as it is in chess, because material advantage is not as powerful in Judkins shogi as in chess.
- Whether this rule applies to the knight in dai shogi is uncertain, both because this rule might be a later refinement to chu shogi, and because the Edo-era sources have numerous lacunae when describing the rules of the variants other than sho shogi and chu shogi.
- On their pages for chu shogi and dai shogi, The Chess Variant Pages rule this as a loss for the stalemated player, for definiteness.
- On their pages for chu shogi and dai shogi, The Chess Variant Pages rule this as a loss for the stalemated player, for definiteness.
- Maka dai dai shōgi (摩訶大大将棋 or 摩𩹄大大象戯 'ultra-huge chess') is a large board variant of shogi (Japanese chess).
- Unlike in other shogi variants, in taikyoku the tengu cannot move orthogonally, and therefore can only reach half of the squares on the board.
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